Representing Sound: Sampling Rate and Bit Depth
Aligned to the AQA 8525 specification
- Level
- Intermediate
- Reading time
- 7 min
- Published
- 3 June 2026
- Updated
- 1 July 2026
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Key takeaways
- Sound is a continuous analogue pressure wave, but computers can only store discrete digital values, so the signal must be converted by analogue-to-digital conversion.
- Sampling rate is the number of samples taken per second, measured in hertz; a higher rate captures more of the wave's shape and gives a more accurate recording.
- Sample resolution (bit depth) is the number of bits used per sample; the number of distinct amplitude levels is 2 to the power of the sample resolution, so 16 bits gives 65,536 levels.
- Uncompressed sound file size in bits = sampling rate × sample resolution × duration in seconds; divide by 8 to convert the answer to bytes.
- Sampling rate and sample resolution are independent: a recording can have a high sampling rate but low resolution, and both must be adequate for high-quality audio.
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Key terms
- Analogue signal
- A signal that varies continuously and can take any value within a range, such as a sound pressure wave.
- Analogue-to-digital conversion
- The process of converting a continuous analogue signal into a sequence of discrete binary numbers that a computer can store.
- Sampling
- Measuring the amplitude of a sound wave at regular intervals and recording each measurement as a binary number.
- Sample
- An individual measurement of a sound wave's amplitude taken at a fixed moment in time.
- Sampling rate
- The number of samples taken per second, measured in hertz (Hz) or kilohertz (kHz).
- Sample resolution
- Also called bit depth, the number of bits used to store each individual sample, determining how precisely amplitude is recorded.
- Quantisation noise
- A faint background hiss caused when amplitudes that fall between available levels are rounded to the nearest level at low bit depth.
Frequently asked questions
Sampling rate is how often samples are taken, measured in hertz (samples per second). Sample resolution, or bit depth, is how many bits are used to store each sample. They are independent, and both must be high enough for good quality audio.
File size in bits = sampling rate × sample resolution × duration in seconds. Divide by 8 to convert to bytes. For example, 10 seconds at 8,000 Hz and 8-bit resolution gives (8,000 × 8 × 10) ÷ 8 = 80,000 bytes.
A higher sampling rate captures the wave shape more accurately, but if the sample resolution is very low the amplitude at each sample point is still recorded poorly. Both the sampling rate and the sample resolution must be adequate for high-quality audio.
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